# (decoded with TMPL 129) NumItems: (20 entries) 0: flags: 0 Kind: 3 Top.Pos: 1 Top.Off: 30 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 80 Zero: 0 Data: 'Original' 1: flags: 0 Kind: 3 Top.Pos: 1 Top.Off: 30 Left.Pos: 1 Left.Off: 160 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 100 Zero: 0 Data: 'Rogue Like' 2: flags: 8 Kind: 5 Top.Pos: 1 Top.Off: 10 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 100 Zero: 0 Data: ' Command Set:' 3: flags: 8 Kind: 5 Top.Pos: 1 Top.Off: 60 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 100 Zero: 0 Data: ' When Running:' 4: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 80 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 240 Zero: 0 Data: 'Print Character' 5: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 100 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 240 Zero: 0 Data: 'Stop when map sector changes' 6: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 120 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 240 Zero: 0 Data: 'Cut known corners' 7: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 140 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 240 Zero: 0 Data: 'Examine potential corners' 8: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 160 Left.Pos: 1 Left.Off: 70 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 240 Zero: 0 Data: 'Run through open doors' 9: flags: 8 Kind: 7 Top.Pos: 1 Top.Off: 53 Left.Pos: 1 Left.Off: 10 Bot.Pos: 0 Bot.Off: 0 Right.Pos: 1 Right.Off: 10 Zero: 0 Data: '' 10: flags: 8 Kind: 7 Top.Pos: 1 Top.Off: 182 Left.Pos: 1 Left.Off: 10 Bot.Pos: 0 Bot.Off: 0 Right.Pos: 1 Right.Off: 10 Zero: 0 Data: '' 11: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 190 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Prompt to pick up objects' 12: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 210 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Highlight and notice mineral seams' 13: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 230 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Beep for invalid character' 14: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 250 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Display rest/repeat counts' 15: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 270 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Show weights in inventory' 16: flags: 8 Kind: 10 Top.Pos: 1 Top.Off: 10 Left.Pos: 1 Left.Off: 10 Bot.Pos: 0 Bot.Off: 32 Right.Pos: 0 Right.Off: 32 Zero: 0 Data: '' 17: flags: 8 Kind: 10 Top.Pos: 1 Top.Off: 60 Left.Pos: 1 Left.Off: 10 Bot.Pos: 0 Bot.Off: 32 Right.Pos: 0 Right.Off: 32 Zero: 0 Data: '' 18: flags: 8 Kind: 10 Top.Pos: 1 Top.Off: 190 Left.Pos: 1 Left.Off: 10 Bot.Pos: 0 Bot.Off: 32 Right.Pos: 0 Right.Off: 32 Zero: 0 Data: '' 19: flags: 0 Kind: 2 Top.Pos: 1 Top.Off: 290 Left.Pos: 1 Left.Off: 52 Bot.Pos: 0 Bot.Off: 16 Right.Pos: 0 Right.Off: 250 Zero: 0 Data: 'Do not haggle in shops'